(insert navigation_bar.md.html here)
  • MRF - Main Page
  • Malia Renderer
  • Blender Bridge
  • Spectral Viewer
  • MRF - Scene format
  • Gallery
  • RGB To Spectral
  • For Developpers
  • Tutorials
  • Gallery
    # Spectral Rendering ## Material Probes
    ![Figure [Yellow Fresnel Gall]:](./images/gallery/material_probe_fresnel_glass_yellow.png width="400px" border="1") ![Figure [Split Probe]: ](./images/gallery/split_1000spp.png width="400px" border="1")
    Yellow Material Probe below a Fresnel Glass. 10 000 spp. Spectral Resolution:10nm. Split Material probe with 2 measured Indexes of Refraction. Left : Gold from McPeak. Right: Copper from Babar. 1000 spp. Spectral Environment Map: [Uffizi](http://gl.ict.usc.edu/data/highresprobes/) converted with rgb2spec. Spectral Resolution: 10nm.
    ## Some Cars ![Figure [M3 Model from Blendswap](https://www.blendswap.com/blend/10588). Uffizi Environment Map converted with rgb2spec. Thin-film material for the car body. Spectral resolution 10nm.](./images/gallery/m3_thin_film_uffizi.png width="800px" border="1") ![Figure [M3 Model from Blendswap](https://www.blendswap.com/blend/10588). Uffizi Environment Map converted with rgb2spec. Fresnel Conductor material for the car body. Spectral resolution 10nm.](./images/gallery/m3_fresnel_uffizi.png width="800px" border="1") ## Malia Interactive Mode Graphical User Interface ![](./images/gallery/malia_ui_6.png border="1") ![](./images/gallery/malia_ui_5.png border="1") # RGB Rendering ## Material Probes ![Figure [GGX Material Probe]: GGX Material probe with [Noon Grass](https://hdrihaven.com/hdri/?c=outdoor&h=noon_grass) environment map. 64000 spp.](./images/gallery/probe_noon_grass_64Kspp.png width="400px" border="1")